"I loved you, always.”
going to comment a little on this game: the overseeing voice talks as if it owns you, and defies your free will. if you follow its orders, you are praised, and the worldview becomes sharper and more detailed. if you don’t, you are chastised, and the world becomes more vague and difficult to navigate, but also more colourful and loud. it’s odd, and sort of eerie, but definitely interesting. take it as you will.
This game really unsettles me. It unsttles me that my first choice to obey, and when I played again and disobeyed, I got really emotional really fast. Failure hurt me more the more I disobeyed. It was… interesting to experience.
i’ve always said we are trained to obey more than to think.
holy shit. i reblogged this the first time without playing. then i played in and it is terrifying. i very much like this, but it will give you intense feelings.
What’s the game??
you obey everything the game tells you too, even jumping into barbs and basically killing yourself. if you dont youre chastised and even the scolding is terrifying
So, essentially, it’s a game that illustrates what it’s like to be in an abusive parents or an abusive relationship - and how it affects you emotionally. That is horrific and ingenious - the next time someone negates the affects of emotional abuse, I’ll take them to this game and let them come to their own conclusions.
This game absolutely gets it. The most solid and reliable degradation is a gendered insult. The more you obey and co-operate, the better understanding you seem to have of your word, and things seem easier. But what really gets me is the contradiction. You are not allowed to have the correct answer. Are you a boy or a girl? The answer is no, I will give you the answer. even towards the end, your “praise” is “no, I will give you the answer. You earned this answer, but it is given to you by me.” Disobeying makes the world frightening and confusing and difficult, but beautiful in a world devoid of flavour.
Not just a gendered insult, either. The nameless voice that directs the player’s actions is supposed to be a hateful, abusive monster, and when the game’s designers asked themselves “okay, what’s the most degrading, dehumanising thing this voice could possibly do to the player?”, the answer they came up with was “deliberately misgender them”.
Played it both ways — one where I implicitly obeyed everything and the other where I defied wherever I could.
Both endings are abrupt and without any sort of contextual resolution. When you obey, you’re praised and you’re given a clear landscape and what appears to be a coin (so a reward), but with the clear knowledge everything is at the behest of the voice, who is so very pleased to own you. When you play the game defyingly, the voice that smugly tells you that it will make you beg ends up being the one that begs at the end. “Why do you hate me? I loved you.” “Where will you go? Will you stay close?” You’re given the choice between going and staying. If you choose to go, you’re given an unending corridor to walk through filled with the colorful glitchy distortion obscuring everything. It ends as you walk down it.
On one hand, you’re given the world you know, with all your needs met, but none of the will. On the other hand, you’re given a world of opportunity that’s entirely yours but it’s undefined, unknown, and unending.
It’s definitely an emotional experience.
when you realize the game is really relevant to you so you deliberately disobey everything because your life is yours to live, regardless of the influence. Im reaching that point in life where i am understanding that I don’t need to please everyone, including my parents, as long as I know what I should be doing and where I need to go. Its hard, but its slowly making me realize that. interesting game
Well I have an overwhelming desire to learn how to do cello now.
That’s not a cello that’s a god damn piece of eden
I would pick up cello again, tendons be-damned.
and in the event the instrument doesnt do it, these two sure will
2Cellos - Thunderstruck
animation preview panes 00:00-00:20
this file is freaking massive xnx, but we’re getting close. 2 seconds transitioning into the looping section with the main digital painting after this. expected to be around 30 seconds of raw frames. Flash will take care of the rest.
The sound of a rabbit snoring.
Thank you fia for resolving the “what the hell is that noise doug is making” issue
got a decent amount of animation and tweens done on this today. So question is: what am I looking at?
These are the unaltered still frames of the 3-4 initial seconds of a new animation in the works, prolly should be done some time this week. Few things:
1.) first time i’ve done an animation that isnt a cell shaded image. this is what that painter style looks like in motion.
2.) while this is the most sophisticated animation so far that I’ve showed parts of, it isnt the most complex one that i’m working on.
3.) these arent fakie screenshots. these are actual frames. So yeah, none of those artifical anime things here.
note: subtitles are actually a place holder for me as I’m doing voicework this time. It’s making sure that I get the vocal work and timing for the sections on par with what is going on.
scene 2 and 3 are tomorrow, main scene is prolly a few days of work as its got… a LOT of moving parts. 3d gear systems, particle systems, fractal simulators. yada yada.
tl;dr. new crazy stuff coming. I feel like sometimes I overdo it, but then again, the results are always worth the work
how did i miss this amazing isaac fan art? kudos to the creator!
when ppl make anatomy tutorials w/… bad.. anatomy… and they get popular…
when ppl make bad tutorials.
Gift I did for my friend DanSyron, and was really happy with how the rendering came out! It’s not perfect, but it’s close I think!
this = no sleeping ever again
overly flammable lighting fixture from Lowes